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Source SDK - Speed up compiling

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Can't find the tutorial you need? Visit here http://tinyurl.com/SourceVidsF... further help, ask on these forums http://www.ubermicro.proboards... your new map can take ages. This video shows every possible way of making it take less time.Just noticed that all 3 possible thumbnails for this video are more interesting than any other Source tutorial one I've ever had before. Should I choose to represent this video with a load of spherical doors floating in the air, a shadowy area of a map or a level full of squares? Oh the possibilities.ALSO, for those of you who want to run VIS normally (ie, get good framerates on your maps)... you can. The big hollow skybox method is bad. Very bad. I tell people to use it to save me like, 2 hours a day explaining to people that they've got a gap letting the blackness in from outside the map. Below I'll tell you how you're meant to do skyboxes. USE THIS AT YOUR OWN RISK, if it causes leaks then you have got a gap some where, follow the grid and all is easy, though from past experience I don't know many people who do.Place the skybox like a 'wall' around your map. If you have a courtyard, think of the skybox as an extension to the four walls. You could just make it like a ceiling to the courtyard, but then people who enjoy spamming the level up with smoke grenades get angry when they bounce off nothingness. Section the skybox off into various areas- if you have two outdoor areas, you don't have to be able to travel from one to the other from above the level. Section them off, place skybox blocks every where, it's really hard to explain... look for tutorials on the internet, there are some very good text and image ones and the authors probably hate me for my tutorials telling everybody to do it the easy and messy way. (Though I'd rather some one learned to map, then learned to map properly later than trying to learn, finding it complicated and giving in.)

Channel: Howto & Style
Uploaded: November 30, 1999 at 12:00 am
Author: 3kliksphilip

Length: 04:07
Rating: 4.771044
Views: 48058

Tags: Compile  Source  SDK  hammer  editor  f9  render  takes  long  time  speed  up  reduce  taken  

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Video Comments

ComplainProductions (November 30, 1999 at 12:00 am)
Thank you to everyone who answered my question...
MrFaiz995 (November 30, 1999 at 12:00 am)
@ComplainProductions use func_nobuild trigger block
ArGames11 (November 30, 1999 at 12:00 am)
THANKS A LOT YOUR VIDEOS ARE SOOOO FANTASTIC !!!!WHITOUT THIS MY SURF MAP TAKE 12 HS TO COMPILE T_T
SomeUntakenUsername (November 30, 1999 at 12:00 am)
I am having trouble when compiling my map. Whenever my map finishes compiling, it is actually compiling a different map that I already saved over. for example:Map compiled on 21st: Compiles that mapMap compiled on 22nd: Compiles map on 21stIn a nutshell, its like my map is keep compiling an older version of my map and not compiling the saved and newer version. What should I do?P.S It's a bit confusing, I know
AncientTerra (November 30, 1999 at 12:00 am)
Hey can someone give me a rundown on Polygons ? I'm having trouble.
Vastmeridian (November 30, 1999 at 12:00 am)
fuck, phil, zeph here. take this vid down. never use fast vis. it hides, not solves, the problems!
RubberChapYT (November 30, 1999 at 12:00 am)
@ComplainProductions It's a func_nobuild, func_spawnroom and func_spawnroomvisualizer also stop building.
tubemankiwi (November 30, 1999 at 12:00 am)
i am having a problem, in the camera square, usually it appears some kind of previeww of the map right? to me only shapes appear..and no colours or objects..help? =S
xweert711 (November 30, 1999 at 12:00 am)
@ComplainProductions You can't do that unless you put a func_respawnroom there. :/ Sorry.
SpyWhoLovedHimself (November 30, 1999 at 12:00 am)
You should do tutorials for advanced users. I've been using Hammer for 4 years so I would like some expert tutorials. For example, I just had to make myself a team switcher, which is surprisingly tricky considering you have to name the player themself using the !activator specification and some commands like "setteam" which Hammer doesn't even recognize!!Do some pro stuff!

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